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NPC Generator

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Advanced [show]


Balimaar Skelton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is typically in his Fortune-teller uniform. His chestnut hair is cut jaggedly and amateurishly. He has several tiny amber earrings on each ear.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He struck the Fortune-teller job and began his own company from there.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Balimaar Skelton, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Adelard Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His brown hair is heavily combed to the right. He has gray eyes and a blue hat with a brown feather.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Adelard Carlton, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 18 (+4)14 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is drawn into a tight pony tail with a dagger scrunchie. This violet eyed easterner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Job, Has a crush. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Kenley, Male Human Commoner 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)17 (+3) 11 (+0)10 (+0)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Anthony Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his red hair down. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: He was born on a small isolated farm. He worked as a nervous Locksmith and found it very stressful. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to be a body guard again

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Nature, Job. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Anthony Yeardley, Male Human Wizard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A delicate brass dragon egg (80 gp). Black velvet mask with numerous citrines (50 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Miles Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His hair is short and white. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Miles studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Mentor. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Miles Marlee, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)8 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 47000 sp.


Social Check DCs

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