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NPC Generator

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Advanced [show]


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is silver. His eyes are violet.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Military, Adventurer. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Frederick Marlee, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (1600 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


John Cornish, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time, he is not a threatening figure. He keeps his chestnut hair in a pixie cut. He has hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Joker, Logical. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

John Cornish, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 61 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. Alexandrite (1000 gp). Jade (110 gp). Star rose quartz (60 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Tickle, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are likewise brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Adam Tickle, Male Human Expert 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 14 (+2)11 (+0)
Skills History +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. A roughly beaten golden orb (30 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Lewis Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with pastel stripes complete with hood, and he perpetually has his glaive ready. He sports a long brown beard, and similarly colored long hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Lewis Berkeley, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Bernard Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He is physically well-built. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A powerful necromancer made him what he is. One day when Bernard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Bernard was heart-stricken from the event, and his father started working long hours to provde for them. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and marry his sister to traveling adventurers

Flaws: Antagonistic, PTSD. Bonds: Family, Mentor, In love. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Bernard Richie, Male Human Wizard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Celestial, Undercommon, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 30000 cp. Red-brown spinel (60 gp). Brown-green garnet (60 gp). Freshwater pearl (6 gp). 1 Minor magic item.


Social Check DCs

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