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NPC Generator

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Advanced [show]


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He is tall, broad shouldered and powerfully built. His black hair, when down, is lengthy. His ears are large.

Personality: Calm and collected, he is a well trained Butcher. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Wants to open a new tavern; and to be a animal trainer again

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Slave. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Frederick Marley, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)18 (+4) 11 (+0)17 (+3)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with violet stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Wants his loneliness to end; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Lindsay, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Dustin Eastoft, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west, but his parents moved at a very young age to the east. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He's attracted to the PC.

Flaws: Sensitive. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Dustin Eastoft, Male Human Barbarian 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 6 (-2)8 (-1)
Skills Athletics +5, Insight +1
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp. Aquamarine (1200 gp). Red spinel (130 gp).


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Herbalist does, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are likewise brown.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Bonds: Job, Religious, Rich, Nature. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

William Hartford, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Simon Weld, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His broad hat is riddled with cuts and holes. His eyes are hazel and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Simon Weld, Male Human Wizard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)8 (-1) 11 (+0)15 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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