Roger Reed, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely tan suit with blue socks and a vest with buckled shoes, and sports empty pouches on his belt. He wears his white hair down. His brown eyes peer out from beneath his deerstalker tan hat.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 5 (-3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2300 sp.
Peter Thornton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a green vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Ruler, who enjoyed hunting, Peter was taken on many hunting expeditions. Cursed with a spirit at a very young age, Peter has worked very hard to control his curse. He struck the Tanner job and began his own company from there.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. Lapis lazuli (7 gp). Violet garnet (1300 gp).
Nicholas Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green coat over a violet low-cut shirt, and a feathered hat upon his head. His long blonde hair is drawn into a two foot long braid. His green eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and he feels threatened by others
Flaws: Cynical, Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Anselm Morton, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze, and sports empty pouches on his belt. His hair is short and auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He dislikes all the random violence that takes place in the north. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Pacifist. Bonds: Rich, Attractive, Military, Slave. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (1100 gp).
Peter Gentry, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his silver hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Peter was born the youngest of three triplets. His childhood dream was to be a Shepherd, but he was a colossal failure. By chance he met his sister recently and the two have been together since.
Motivation: Sabotage a competitor; and wants to open a new tavern
Bonds: Poor, Nature, Military, Family, Job. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Alexandrite (700 gp). Azurite (10 gp).
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