Jocelyn Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear white clothing when he does not wear armor. His black hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Barkeep, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels threatened by others; and to reunite with his absent mother
Ideals: Disciplined, Logical. Flaws: Ugly, Fearful. Bonds: Family, Job. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
Possessions: 7000 sp. Blue star sapphire (1100 gp). Smoky quartz (80 gp).
Ernest Benson, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He has moderate length blonde hair. His gray eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Fortune-teller father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp.
Gerard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his whip. His white hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Norman Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Banker, who enjoyed hunting, Norman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he's looking for his big break
Flaws: Insomniac, Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Badger, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Addict. Bonds: Mentor. Occupation: Animal Trainer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Amber (130 gp).
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