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NPC Generator

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Advanced [show]


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. His chestnut hair is slicked back into a classic pompadour. He has amber eyes.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Patrick was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: Russian accent

Attributes [hide]

Patrick Sherwood, Male Human Warrior 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 4 (-3)14 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Tourmaline (90 gp). Banded agate (15 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair, while still mostly chestnut, has prominent grey streaks. His gray unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Manfred studied abroad. A freak accident while working with his Locksmith mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and many goblins want him driven away

Ideals: Philantrophist, Gifted. Flaws: Disease, Antagonistic. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Manfred Stansfield, Male Human Sorcerer 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Gnome, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 100 gp. Brown-green garnet (60 gp).


Social Check DCs


Justin Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. He wears his auburn hair down. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Justin studied abroad. A gifted student he started as a Server, but he got bored and became a Miller. He moves from town to town, unable to find a place to settle.

Motivation: To be a Server again.

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Justin Ridley, Male Human Aristocrat 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)7 (-2) 14 (+2)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Gomory Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries sais. His brown hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady brown eyes.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy, Fearful. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Gomory Marlowe, Male Human Druid 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1200 gp.


Social Check DCs


Robert Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His red hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of brigands once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants revenge against brigands.

Flaws: Disease. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Kendal, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 60 pp. Brown-green garnet (60 gp). Sardonyx (70 gp). Jade (60 gp).


Social Check DCs

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