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NPC Generator

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Advanced [show]


Henry Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports brown clothing, slightly heavier than average wear. He wears his black hair up. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Cartwright profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Weaver and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Rich. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Henry Hayhurst, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 12000 cp.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His head has been shaved. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 4 years old his parents immigrated from the north. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Immigrant. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Marley, Male Human Adept 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 10 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Wallace, Male Human [Permalink]

Personal [hide]

Description: This southern man wears skinny pants and wears a blue and brown robe with the hood down. His clothes are grease stained in places. His white hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.

History: Born in the south his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality

Ideals: Passionate, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Unemployed

Voice: Russian accent

Attributes [hide]

Gunter Wallace, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Iolite (20 gp). Tiger eye turquoise (15 gp). Emerald (900 gp). 1 Minor magic item.


Social Check DCs


Kyle Blakeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case, he is not a threatening figure. His feathered hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Ugly, Insane. Bonds: Family, Rich, Job. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Blakeley, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 7 (-2)7 (-2)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Hubert Clapham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. He is tall, broad shouldered and powerfully built. His silver hair is matted, messy, and big. His hazel eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. Hubert was born on a far eastern island where he grew up under the tutelage of his father, an expert Dyer. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Insane. Bonds: Slave, Immigrant. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Hubert Clapham, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 11 (+0)4 (-3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs

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