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Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's in love; and he wants to meet his childhood hero

Flaws: Ugly, Sensitive, Shy, Disease. Bonds: Adventurer, Has a crush. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Drogo Dalton, Male Human Warlock 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)19 (+4) 11 (+0)8 (-1)
Skills Arcana +7, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Terran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 600 gp.


Social Check DCs


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Ugly, Insane, Mundane. Bonds: Poor. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Gerald Alston, Male Human Rogue 10
Medium (5'11") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 80 pp. Black star sapphire (800 gp). Sard (60 gp). Alexandrite (1500 gp). White opal (800 gp). Citrine (60 gp). Red spinel (120 gp).


Social Check DCs


Kody Read, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kody took refuge in the large cave and found the beat up dagger and armor he uses now. He struck the Locksmith job and began his own company from there.

Motivation: Expand his business.

Flaws: Terse, Mundane. Bonds: Attractive, Job, Nature. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Kody Read, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)10 (+0) 9 (-1)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Drogo Shipley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered glaive and tarnished ceremonial dagger as well. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Drogo Shipley, Male Human Druid 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 8 (-1)16 (+3)
Skills Religion +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Raymond Alton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his glaive ready. His long auburn hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Raymond's homeland. Raymond decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Raymond Alton, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 1100 sp.


Social Check DCs

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