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NPC Generator

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Advanced [show]


Ernest Bradley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has always had a great fascination with Human culture. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted psionic powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and regain custody of his son

Ideals: Artistic, Gifted. Flaws: Racist, PTSD. Bonds: Attractive. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Ernest Bradley, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 7 (-2)9 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Hunter Remington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright black suits and hats. He is an epitome of beauty. His hair is red, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. Cursed with unlife at a very young age, Hunter has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and to be a engraver again

Ideals: Justice. Flaws: Insane, Disease. Bonds: Attractive, Rich, Job. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Hunter Remington, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Percival Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich eastern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Barkeep like his father before him.

Motivation: He is greedy; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Rich. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Percival Harrington, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 11 (+0)7 (-2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Blue star sapphire (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with red lining and desert motifs. His golden hair is knotted and matted. He has brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and revenge

Flaws: Shy, PTSD. Bonds: Religious, Nature, Enemies. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Everard Blankley, Male Human Barbarian 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)17 (+3) 6 (-2)9 (-1)
Skills Deception +2, Religion +6
Senses Passive Perception 8
Languages Common, Sylvan, Infernal, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Lapis lazuli (15 gp).


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a sword. His chestnut hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west to a Apothecary, Trym learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Apothecary.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Persistence. Flaws: Addict. Bonds: Adventurer, Job, Religious. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Trym Ainsley, Male Human Paladin 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1500 gp. Hematite (12 gp). Golden yellow topaz (400 gp). Sard (80 gp). Obsidian (12 gp).


Social Check DCs

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