Kody Fidget, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear black tank tops with brown pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.
History: He was born at the edge of vast forest. He was taken from his home at a very young age. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end
Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Nature, Slave. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 110 pp. 1 Minor magic item.
Nicholas Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears red trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his writing dream.
Motivation: He's repulsed by the PC; and to reunite with his absent mother
Ideals: Disciplined, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4 Thunderstones. 4 Thunderstones. 1 Everburning torch.
Chad Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of his god on his torso. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his sister
Ideals: Impeccable. Bonds: Family, Mentor, Nature, Slave. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 17 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 10000 sp.
Godfrey Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is lengthy. His green unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Like his father and his brother before him, after school he went straight into learning to become a Barber. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Passionate. Flaws: Disease. Bonds: Job, Religious, Enemies. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Dustin Ridley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He has red hair. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Dustin studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Guardian, Job. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 14000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
