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NPC Generator

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Advanced [show]


Nicholas Harlow, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He is bald on top and has large brown tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Greedy, Antagonistic. Bonds: Poor, Mentor. Occupation: Spy

Voice: American accent

Attributes [hide]

Nicholas Harlow, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He wears a broad hat to cover his moderate length golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Weaver profession.

History: Born in the north to a Crown-heir, Drogo learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Disciplined, Optimist. Bonds: Job, Attractive, Adventurer. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Barclay, Male Human Cleric 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Smokesticks.


Social Check DCs


Norman Davenport, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is dressed in a clean black cloak covering his clean studded leather, and his gloved hand is found clutching a dagger. His auburn hair, when down, is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: To be a Unemployed again.

Flaws: Impulsive, Disease. Bonds: Rich, Job, Adventurer. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Norman Davenport, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 10 (+0)15 (+2)
Skills Athletics +5, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp.


Social Check DCs


Peter Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is still thick. He has blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Depressed, Disease. Bonds: Adventurer. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Peter Crawford, Male Human Rogue 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp.


Social Check DCs


Hugh Shelley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tan collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His golden hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and many gnolls want him driven away

Flaws: Secretive, Disease. Bonds: Immigrant, Enemies, Family. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Hugh Shelley, Male Human Fighter 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 7 (-2)16 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs

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