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Advanced [show]


Nicholas Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely white suit with brown socks and a vest with buckled shoes. His red hair has been sun bleached extensively. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a crush on the local Guard; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Nicholas Ramsay, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Fighting, Athletic, Passionate. Flaws: Hedonist. Bonds: Attractive. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Don Stanford, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of flails on his belt, each one with a emerald on the hilt. He has done his best to style his golden hair to look like a famous performer. His hazel eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Trym Skelton, Male Human Monk 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)15 (+2) 8 (-1)16 (+3)
Skills Arcana +5, Performance +6
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 800 gp. Rose (80 gp). Fiery yellow corundum (1500 gp). Banded agate (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Reid, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the east to a Blacksmith, Drogo learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Drogo began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Greedy, Fearful. Bonds: Attractive, Enemies, Job. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Drogo Reid, Male Human Aristocrat 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hale, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He is an epitome of beauty. His long black hair reaches down to his waist. He has a dull look in his green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Disciplined, Artistic. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Ernest Hale, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)7 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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