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Advanced [show]


Raymond Hastings, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is greasy and uncared for. His brown eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Raymond Hastings, Male Human Ranger 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp. Black velvet mask with numerous citrines (80 gp). Embroidered and bejeweled glove (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).


Social Check DCs


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: This eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His silver hair is long and unkept. His ears are large.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Richard Heiser, Male Human Warrior 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail, and a wedding ring on his left hand. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gerard was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his absent mother

Ideals: Artistic. Bonds: In love, Family, Attractive, Adventurer. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Gerard Bradshaw, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp.


Social Check DCs


Frederick Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered yellow stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is braided into rings. His eyes are green.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. He has never given up on his writing dream.

Motivation: To end his boredom; and money/treasure

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Rich, Nature. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Springfield, Male Human Warrior 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 5 (-3)11 (+0)
Skills Intimidation +2, Perception -1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp. Chrysoberyl (160 gp). Golden pearl (160 gp).


Social Check DCs


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His long auburn hair reaches down to his waist. His violet eyes peer out from beneath his top red hat.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Slave, In love. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Barclay, Male Human Sorcerer 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)17 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp.


Social Check DCs

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