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Advanced [show]


Gunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his sai. His auburn hair is still thick. His half smiles and green eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Bather. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Bather like his father before him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice. Bonds: Attractive, Job, Immigrant. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Gunter Wilberforce, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)16 (+3) 6 (-2)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 8
Languages Common, Goblin, Sylvan, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Golden yellow topaz (600 gp). Chrysoprase (80 gp). Golden yellow topaz (600 gp).


Social Check DCs


Odo Watson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long chestnut beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Odo was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Slave, Military. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Odo Watson, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Kyle Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Fearful, Antagonistic, PTSD. Bonds: Attractive. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Merton, Male Human Bard 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)15 (+2) 10 (+0)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Henry Oakes, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has white hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.

History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Nature, Rich. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Henry Oakes, Male Human Monk 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)10 (+0) 18 (+4)8 (-1)
Skills Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears baggy black pantaloons and a white scarf. He wears his black hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Wymar Morton, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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