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Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: This southern man is typically in his Beggar uniform. His clothes are grease stained in places. He wears his silver hair up. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: To be a Ploughman again.

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Poor, Immigrant. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Gyula, Male Human Wizard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1000 gp. Moonstone (50 gp). Eye agate (14 gp). Obsidian (14 gp). Rock crystal (50 gp).


Social Check DCs


Theobald Milton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky blue painted plate armor. He sports a flattop hair cut. This brown eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Mentor. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Theobald Milton, Male Human Druid 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp. Rhodochrosite (11 gp). Blue sapphire (1000 gp).


Social Check DCs


Miles Digby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast island. A freak accident while working with his Armorer father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Disease. Bonds: Attractive, Job, Rich, Nature. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Miles Digby, Male Human Wizard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Red-brown spinel (40 gp).


Social Check DCs


Gerard Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His hair is black and very short. His gray eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Gerard was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic. Bonds: Family, Attractive, Rich. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Gerard Harley, Male Human Paladin 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)17 (+3) 10 (+0)16 (+3)
Skills Deception +6, Insight +3
Senses Passive Perception 10
Languages Common, Auran, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Anselm Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is tan, and he wears a heavy yellow leather apron most of the time. He carries with him a set of nunchakus on his belt, each one with a jet on the hilt. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He uses divination through singing.

History: Anselm was born in the north. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted, Persistence. Flaws: Ugly. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Anselm Tewksbury, Male Human Barbarian 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 120 pp.


Social Check DCs

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