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NPC Generator

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Advanced [show]


Robert Law, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down.

Flaws: Shy, Mundane. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Robert Law, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Stanford, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a black coat with tan slacks. He sports a long silver beard, and similarly colored long hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Bonds: Attractive, Military, Nature. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Guy Stanford, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)18 (+4) 15 (+2)11 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Aquan, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 19000 cp. Star rose quartz (30 gp). Bloodstone (30 gp). Pink pearl (100 gp).


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an entirely blue suit with pastel socks and a vest with buckled shoes. His clothes are grease stained in places. He wears a colorful flower in his blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Locksmith, his mother struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he has a crush on the local locksmith

Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Immigrant, Attractive. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Heiser, Male Human Warlock 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 11 (+0)7 (-2)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1200 gp. Jasper (70 gp). Zircon (70 gp).


Social Check DCs


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood. He has done his best to style his white hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: Richard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Lazy. Bonds: Family. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Beckwith, Male Human Paladin 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Don Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and red pants. His black hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Military. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Don Snape, Male Human Rogue 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. Banded agate (12 gp). Black star sapphire (900 gp). Violet garnet (1600 gp). 1 Silk rope. 1 Bullseye lantern.


Social Check DCs

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