Dean Kensley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, black shirt, and brown tie. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is cut short. He has a dull look in his amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: Dean was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is unsatisfied with his job; and retire the richest man in the east
Ideals: Persistence, Entrepeneur. Flaws: Mundane. Bonds: Guardian, Job. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 800 gp.
Trym Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, brown shirt, and white tie. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Performer.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist, Entrepeneur. Flaws: Insane, Addict. Bonds: Job. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Obsidian (9 gp). Pink pearl (50 gp).
Roger Chatham, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a long, grey cloak. His whole body is exceptionally muscular. His head has been shaved. His eyes, though not visible through his cowl, are brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: He was born in the east. Roger was born on a far eastern forest where he grew up under the tutelage of his father, an expert Herbalist. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Pacifist. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 11000 sp. Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Richie, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He is portly but not overly obese. His blonde hair, when down, is lengthy. He has several tiny ruby earrings on each ear.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many brigands want him driven away; and a deep hatred of brigands
Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Religious, Enemies. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee.
Richard Shelby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey armored body suit, with a simple red line shooting up and back down. He wears a wide-brimmed hat to hide his balding. His blue eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful brothel owner made him what he is. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Philantrophist, Logical. Bonds: Job, Mentor. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp.
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