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NPC Generator

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Advanced [show]


Miles Anderton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is knotted and matted. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Pacifist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Religious. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Anderton, Male Human Rogue 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +6, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear black tank tops with blue pants. His black hair is kept up in a ponytail inside a Stetson hat. His hazel eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Scribe, who enjoyed hunting, Gerald was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk.

Flaws: Impulsive, Secretive. Bonds: Adventurer, Nature. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Gerald Merton, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 sp. Pink pearl (150 gp). Pink pearl (150 gp). Jade (150 gp).


Social Check DCs


Patrick Garfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Soapmaker business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and wants to open a new tavern

Flaws: Impulsive, PTSD. Bonds: Attractive, Guardian, Job. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Patrick Garfield, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 sp.


Social Check DCs


Jocelyn Hayes, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green shirt with thin blue vertical stripes and green pants. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Jocelyn studied abroad. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Spice Merchant job and began his own company from there.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Hayes, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Chrysoberyl (130 gp).


Social Check DCs


Trey Tickle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the ruined castle and found the beat up mace and armor he uses now. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Trey never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Fighting, Gifted, Optimist. Bonds: Nature, In love. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Tickle, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs

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