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Advanced [show]


William Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his club ready. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Carter. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and to reunite with his absent mother

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Rich, Family. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

William Emsworth, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 13
Languages Common, Goblin, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 40 pp. Large well-done wool tapestry (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear red clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized jet on his left hand. His red hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Flaws: PTSD. Bonds: Rich, Job, Family, Immigrant, Slave. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Mitchell, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 11 (+0)8 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. Malachite (6 gp). Blue quartz (6 gp). Smoky quartz (80 gp).


Social Check DCs


Manfred Bentley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his chestnut hair in a flapper bob. His eyes are violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Bonds: Immigrant, Attractive, Family, Religious, Enemies. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Manfred Bentley, Male Human Warlock 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)6 (-2) 6 (-2)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He has moderate length auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Disciplined, Gifted. Flaws: Insane, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Godfrey Charlton, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Raymond Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raymond was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Knight again; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Justice. Bonds: Job, Military, Family. Occupation: Baker

Voice: French accent

Attributes [hide]

Raymond Enfield, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)7 (-2) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (5 gp). Coral (120 gp). 1 Simple lock.


Social Check DCs

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