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NPC Generator

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Advanced [show]


Don Hamilton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Artistic, Fighting. Flaws: Ugly, Greedy. Bonds: Nature. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Hamilton, Male Human Commoner 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 19 (+4)15 (+2)
Skills Insight +7, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Rock crystal (50 gp).


Social Check DCs


Anselm Morton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has styled his brown hair well, parting it to the right. This green eyed easterner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Anselm was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: A deep hatred of brigands; and to be a bowyer again

Flaws: Mundane. Bonds: Attractive, Job, Rich, Enemies. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Anselm Morton, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Fawcett, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, black, dusty cloak. His hair is chestnut and curly. His eyes are likewise amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small plains village. In his 12th year, his parents were killed by a gnolls raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He would like to get married and retire; and to share knowledge with the world

Ideals: Opinionated, Logical. Bonds: Nature, Enemies, Has a crush. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Kyle Fawcett, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)11 (+0) 15 (+2)15 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. Violet garnet (300 gp). Eye agate (6 gp). Golden yellow topaz (300 gp).


Social Check DCs


Peter Rayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear ponchos typically of a light green in addition to tight pants. His red hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small island village. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Addict, Shy. Bonds: Adventurer, Nature, Immigrant. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Peter Rayden, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Hampton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely yellow suit with blue socks and a vest with buckled shoes. His tied-back hair is red. His eyes are likewise green.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the north to a Fortune-teller, Gunter learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Gunter Hampton, Male Human Rogue 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 10 (+0)7 (-2)
Skills Deception +1, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 400 gp. Brown-green garnet (140 gp). Coral (140 gp). Chalcedony (30 gp).


Social Check DCs

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