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Advanced [show]


William Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. He has gleaming, smiling hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Hunter business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Justice. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

William Altham, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Heward Cotton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Merchant uniform. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Merchant like his mother before him.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Attractive, Religious. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Heward Cotton, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)5 (-3) 9 (-1)13 (+1)
Skills Religion +0, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Black pearl (700 gp). Fiery yellow corundum (400 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports blue clothing, slightly heavier than average wear, and is pretty ugly. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Guy Marleigh, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1000 gp. Black pearl (300 gp). Obsidian (4 gp). Moss agate (4 gp).


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Bonds: Immigrant, Family, Adventurer. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Ramsay, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His golden hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts.

Ideals: Joker, Artistic. Flaws: Selfish. Bonds: Attractive. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Kody Huckabee, Male Human Sorcerer 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 10 (+0)14 (+2)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1600 gp. Old masterpiece painting (700 gp). Gold and topaz bottle stopper cork (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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