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Advanced [show]


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His moppish white hair is in a traditional bowl cut. His eyes are likewise gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of goblins once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Flaws: Antagonistic, Shy. Bonds: Job, Enemies, Religious. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Shane Stratford, Male Human Barbarian 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Hugh Badger, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 18 (+4)6 (-2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Draconic, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 30000 sp. Chrysoberyl (70 gp). Star ruby (900 gp). Jade (70 gp). Coral (70 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His red hair is heavily combed to the right. He has brown eyes and a red hat with a brown feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he feels threatened by others

Ideals: Passionate, Extrovert. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Geoffrey Sutton, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)16 (+3) 10 (+0)9 (-1)
Skills Athletics -1, Persuasion +1
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Marlowe, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy pastel suit. He is tall, broad shouldered and powerfully built. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Adventurer, Rich. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Don Marlowe, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 11000 cp.


Social Check DCs


Ralf Hale, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Locksmith uniform. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He feeds upon the attention of others.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Gifted. Bonds: Job, Attractive, Nature. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Ralf Hale, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs

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