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Advanced [show]


Trey Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely blue suit with black socks and a vest with buckled shoes. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Trey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Disease, Insane. Bonds: Enemies, Poor, Adventurer. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Tickle, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Everburning torch. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Percival Asheton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and dresses well, typically a more casual-formal manner. He has silver hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Percival Asheton, Male Human Bard 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 6 (-2)8 (-1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item.


Social Check DCs


Gomory Emsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His brown unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gomory hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Glassblower.

Motivation: To protect his home; and he has money and likes to spend it

Flaws: Disease. Bonds: Job, Enemies, Rich, Guardian. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Gomory Emsworth, Male Human Bard 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)18 (+4) 10 (+0)13 (+1)
Skills Intimidation +4, Nature +7
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Abyssal, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 700 gp. Blue quartz (8 gp). Golden yellow topaz (700 gp).


Social Check DCs


Gerald Bristol, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is lengthy and is close to two feet long. His brown eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Gerald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Impeccable, Gifted. Flaws: Mundane, Depressed. Bonds: Attractive. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Gerald Bristol, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Davenport, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His skin is also unnaturally pale. His chestnut hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful brothel owner made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Family. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Aldous Davenport, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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