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Advanced [show]


Hunter Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. Beneath his clothing is a huge mess of scar tissue. His moppish blonde hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Brewer. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: To be a Spice Merchant again; and his relatives are trying to arrange a marriage

Bonds: Slave, Attractive, Job, Family. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Hunter Rodney, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. 3 Antitoxin. 2 Tanglefoot bags. 3 Antitoxin. 1 Thunderstones.


Social Check DCs


Gerard Sharps, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his brown hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Poor, Immigrant. Occupation: Architect

Voice: German accent

Attributes [hide]

Gerard Sharps, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 9 (-1)10 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His long chestnut hair reaches down to his waist. His eyes are a pleasant green.

Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Racist, Disease. Bonds: Rich. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

John Morton, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 8 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Rolf Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes peer out from beneath his wide-brimmed grey hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: Born in the south to a Tailor, Rolf learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Rolf has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Selfish, Disease. Bonds: Job. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Rolf Crawford, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 4 Holy water. 1 Everburning torch. 3 Acid flasks. 3 Antitoxin.


Social Check DCs


Theodoric Tattersall, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man wears baggy pastel pantaloons and a white scarf. His blonde hair is knotted and matted. He has gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: The child of a Assassin, who enjoyed hunting, Theodoric was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Shy, Insane. Bonds: Nature. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Theodoric Tattersall, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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