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NPC Generator

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Advanced [show]


Charles Cornish, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length black hair. His eyes are blue and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Charles was born in the east. At a young age he loved to build and create. He was taken from his home at a very young age. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Persistence. Flaws: Ugly. Bonds: Slave, Family. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Charles Cornish, Male Human Commoner 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 17 (+3)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Tim Allerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He typically wears black cloth garments or leather armor. He keeps his chestnut hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south to a Engraver, Tim learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: In love, Job. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Tim Allerton, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 18 (+4)14 (+2) 15 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Shane Barton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. His hair is chestnut and curly. His eyes are green and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Lazy. Bonds: Nature. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Shane Barton, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man is generally shirtless and showing off his tattooed chest. He wears his auburn hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Athletic, Optimist. Bonds: Attractive, Family, Mentor, Military. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Gerald Hale, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 13000 cp.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight violet one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His tied-back hair is silver. His eyes are hazel and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is content

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Raymond Hallewell, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)15 (+2) 11 (+0)16 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. A small bag of saffron. (50 gp).


Social Check DCs

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