Diggory Clayden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His tied-back hair is chestnut. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Ploughman, Diggory learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: To be a Barrister again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 16 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. Silver comb with moonstones (900 gp).
Ernest Oakley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and human compassion
Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. Violet garnet (600 gp).
Hugh Wakefield, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He has moderate length auburn hair. His amber eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others.
Ideals: Opinionated. Flaws: Depressed, Fearful. Bonds: Attractive, Poor. Occupation: Painter
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 3000 sp. Rich purple corundum (1200 gp). Red spinel (90 gp). Chrysoprase (70 gp). Sardonyx (70 gp).
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with white and red striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his white hair. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Gerard will drive conversation. He is obsessed with finding treasure.
History: Born to a Carpenter, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Extrovert. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Hunter Hastings, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His long chestnut hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Hunter was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Brewer and was forced into it by his family.
Ideals: Athletic. Flaws: Hedonist, PTSD. Bonds: Attractive, Family. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
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