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Advanced [show]


Odo Tyndall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear white pants and tee shirts. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Justice. Flaws: Ugly, Secretive, Disease. Bonds: Nature. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Odo Tyndall, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Eye agate (12 gp). Malachite (12 gp).


Social Check DCs


Dustin Nash, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He sports a long blonde beard, and similarly colored long hair. He has a dull look in his blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: Dustin was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Persistence, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Dustin Nash, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Deception +2, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Rhodochrosite (10 gp).


Social Check DCs


Simon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and black handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His hair is black, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.

History: The child of a Actor, who enjoyed hunting, Simon was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Ideals: Optimist, Philantrophist. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Simon Birkenhead, Male Human Monk 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His eyes are green and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Bellfounder, John learned a great deal about his mother's area of expertise. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

John Marlee, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Odo Bentham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and red with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Locksmith, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Odo Bentham, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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