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Advanced [show]


Kody Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins.

Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Kody Snowdon, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Clive, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He wears his brown hair up. His fierce green eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up halberd and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Nature. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Alexandre Clive, Male Human Expert 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Brass mug with jade inlays (100 gp). Solid gold idol (600 gp).


Social Check DCs


Gerald Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Gerald Pinkerton, Male Human Warlock 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)12 (+1) 9 (-1)15 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: Golden yellow topaz (300 gp). Freshwater pearl (7 gp).


Social Check DCs


Kyle Jacobs, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is black. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Kyle was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He wants to get laid.

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Attractive, Has a crush. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Kyle Jacobs, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Blue quartz (11 gp). Violet garnet (400 gp).


Social Check DCs


Dean Hayley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Carpenter. His red hair is knotted and matted. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and to be a unemployed again

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Dean Hayley, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs

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