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Tim Budd, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in white turtlenecks beneath a brown coat with green slacks. His white hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down.

Ideals: Athletic. Flaws: Mundane, Selfish. Bonds: Slave, Nature. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Tim Budd, Male Human Warlock 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown armored body suit, with a simple yellow line shooting up and back down. His tied-back hair is red. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by illithids. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: To find somewhere to settle down; and to unite with his brother

Ideals: Justice. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Clerebold Tattersall, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 13 (+1)10 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gomory was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Ugly, Shy, Insane. Bonds: Religious, Family. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Weston, Male Human Sorcerer 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Just what you see.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his golden hair down. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich western family. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and to settle down with his crush

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Norman Gentry, Male Human Barbarian 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 64 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. He has several tiny jet earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Flaws: Impulsive, Fearful. Bonds: Attractive, Rich, Religious. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Arnold Kent, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 7 (-2)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 200 gp. Alexandrite (400 gp). Iolite (80 gp). 1 Full Plate. 1 Breastplate.


Social Check DCs

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