Norman Rowley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Terran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1300 gp. Moonstone (40 gp). Tourmaline (40 gp). Jasper (40 gp). Black pearl (1600 gp).
Shane Blyth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright grey suits and hats. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.
History: He is a Metallic Dragon in disguise. After coming to the age of reason, Shane took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Beggar.
Motivation: Sabotage a competitor; and regain custody of his son
Ideals: Disciplined, Gifted. Bonds: Adventurer, Job, Family. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Simon Nash, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He wears a deerstalker hat to cover his moderate length brown hair. He wears a mask on his face.
Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Simon was born in the east. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and marry his brother to traveling adventurers
Ideals: Impeccable, Persistence. Flaws: Hedonist, Fearful. Bonds: Family. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 6000 cp.
Arnold Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his chestnut hair well, parting it to the right. He has a dull look in his green eyes.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Sellsword.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 sp. An abacus with copper, silver and gold markers (90 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.
Gilbert Kirby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a robe, a symbol of death around his neck, and a dagger on his belt. He is an epitome of beauty. His red hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local herbalist
Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Selfish. Bonds: Attractive. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. A roughly beaten golden orb (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
