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NPC Generator

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Advanced [show]


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Gifted. Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Acton, Male Human Paladin 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp.


Social Check DCs


Drogo Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His blonde hair is greasy and uncared for. His brown eyes are passionate and lively.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Drogo studied abroad. In his 18th year, his parents were killed by a orcs raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Drogo Sheldon, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)11 (+0) 17 (+3)14 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Solomon Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His moppish black hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Solomon was born in the south. At a young age he loved to build and create. Solomon was born on a far southern island where he grew up under the tutelage of his father, an expert Carter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Solomon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He'd like to take his coworkers down a peg; and wishes to resurrect an old love

Ideals: Disciplined, Persistence. Bonds: In love, Immigrant. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Solomon Quinton, Male Human Barbarian 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 7 (-2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Pink pearl (130 gp). Silver pearl (130 gp). Alexandrite (900 gp).


Social Check DCs


Clerebold Barton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His white hair is drawn into a tight pony tail with a rose scrunchie. This hazel eyed southerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Clerebold hails from a village terrorized by illithids. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and revenge

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Enemies. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Barton, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)7 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1100 sp.


Social Check DCs


Kyle Marston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his kukri, he is not a threatening figure. His black hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.

History: Gifted from a young age, Kyle studied abroad. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Kyle Marston, Male Human Cleric 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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