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Clerebold Shirley, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized violet coat, and sports empty pouches on his belt. His hair is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Guard business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: To be a Barkeep again.

Flaws: Addict, Shy. Bonds: Job, Religious. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Shirley, Male Human Cleric 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Athletics +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy silver hair. He has blue eyes and a white hat with a black feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Artistic. Flaws: Racist. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Trym Browning, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Athletics +2, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. Moss agate (7 gp). Eye agate (7 gp). Azurite (7 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Simon Shelby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the south. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Ugly, Insomniac. Bonds: Poor, Slave. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Simon Shelby, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Shane Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky pastel painted plate armor. He has a small bristly mustache and wavy auburn hair. This brown eyed easterner is not easily forgotten.

Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he is greedy

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Job, Rich. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Shane Marlowe, Male Human Sorcerer 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 700 gp.


Social Check DCs


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found.

Ideals: Joker. Bonds: Adventurer, Attractive, Family, Enemies. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Hunter Badger, Male Human Expert 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Perception +3, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 300 gp. Red-brown spinel (90 gp). Azurite (15 gp). Obsidian (15 gp). Moonstone (70 gp). 1 Spyglass. 1 Good lock. 1 Healer’s kit.


Social Check DCs

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