Geoffrey Westcott, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear ponchos typically of a light green in addition to tight pants, he is not a threatening figure. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To pay off his debts; and he desires power and/or immortality
Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Poor, In love, Debt. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
William Woods, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears a lot of dark rich colors, with gold accents. His long golden hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and to get a good night's sleep
Flaws: Insomniac. Bonds: Attractive, Guardian, Religious, Rich. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Frederick Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black deerstalker hat and black clothes. His hair is black, silky, and of moderate length. He has amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.
History: He was born in the west, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Artistic. Bonds: Attractive, Guardian, Immigrant, Religious, Adventurer. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1500 sp. Jade (40 gp).
Hubert Lester, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his sword always slung over his shoulder. His skin is fair and his fingers are delicate and long. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is frequently practicing swordplay.
History: Hubert lived on a farm with his father, near the main road leading to a nearby town. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly. Bonds: Enemies, Military, Family, Slave. Occupation: Soapmaker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 8000 sp.
Clerebold Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears grey leather gloves, a grey jacket, and tight pants. His hair is greying and his face has many wrinkles. He has a dull look in his violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Clerebold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Religious, Job. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 8000 cp. Rhodochrosite (15 gp). Alexandrite (300 gp).
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