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NPC Generator

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Advanced [show]


Gilbert Wellington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown costume with the symbols of the sun god on his torso. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fletcher job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Racist, Antagonistic. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Wellington, Male Human Warrior 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4

Possessions: 600 gp. Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Quinton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by beers. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Sellsword and found it very stressful. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Randal Quinton, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 7 (-2)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs


Bernard Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the west, but his parents moved at a very young age to the north. Cursed with unlife at a very young age, Bernard has worked very hard to control his curse. During his travels, Bernard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bernard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bernard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Selfish, Disease. Bonds: Adventurer, Immigrant. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bernard Livingstone, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 8 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Hubert Alston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His head has been shaved. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Hubert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Hubert was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Spy and was forced into it by his family.

Flaws: Ugly, Antagonistic. Bonds: Military, Family, Slave. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Hubert Alston, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Rock crystal (80 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Red-brown spinel (130 gp).


Social Check DCs


Shane Kendal, Male Human [Permalink]

Personal [hide]

Description: This man has a large pastel mantle and cape that has been intricately interwoven into his black robe. He has a penchant for wearing a ring with an oversized ruby on his right hand. His silver hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Disease, Selfish. Bonds: Rich. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Shane Kendal, Male Human Ranger 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Smoky quartz (20 gp). Red garnet (80 gp). 1 Minor magic item.


Social Check DCs

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