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NPC Generator

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Advanced [show]


Adam Harlow, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large brown mantle and cape that has been intricately interwoven into his black robe. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and he's looking for his big break

Ideals: Opinionated, Optimist. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Adam Harlow, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp.


Social Check DCs


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His blonde hair is singed and shortened. His brown eyes lackadaisically let the world flow into them.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Gerald hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Acton, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Blue quartz (12 gp). Golden yellow topaz (500 gp).


Social Check DCs


Dean Kitchur, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He tends to wear a large tan jacket, and his gloved hand is found clutching a halberd. His silver hair is still thick. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered

History: Dean was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's repulsed by the PC; and doesn't want to be a doctor and was forced into it by his family

Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Has a crush. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Kitchur, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Morley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Everard Morley, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)15 (+2) 12 (+1)7 (-2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2300 sp.


Social Check DCs


Odo Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His chestnut hair is styled in orderly dreadlocks. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Bonds: Attractive, Rich, Nature, Slave. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Odo Wheatley, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: White pearl (90 gp).


Social Check DCs

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