Dustin Brent, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his lance ready. His hair, while still mostly auburn, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Sensitive, Impulsive. Bonds: Rich. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2200 sp.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant brown.
Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Roofer, who enjoyed hunting, Anselm was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. Some 7 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, In love. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Trey Wallace, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown and curly. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Trey will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and he is greedy
Ideals: Extrovert. Flaws: Racist. Bonds: Rich, Immigrant, Nature. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.
William Snowdon, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a flapper bob. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Performer mother left him crippled. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 700 gp. Star rose quartz (30 gp). Jasper (30 gp). Obsidian (9 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Bookbinder, who enjoyed hunting, Gunter was taken on many hunting expeditions. A freak accident while working with his Bookbinder mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
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