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Roland Wallace, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large violet mantle and cape that has been intricately interwoven into his tan robe. He wears his golden hair down. This hazel eyed southerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and marry his sister to traveling adventurers

Ideals: Athletic, Justice, Gifted. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Roland Wallace, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)9 (-1) 11 (+0)10 (+0)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. Smoky quartz (20 gp). Golden pearl (40 gp). Star ruby (1500 gp). Citrine (20 gp). 2 Antitoxin. 7 Acid flasks. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Norman Weld, Male Human [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Hedonist. Bonds: Poor. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Norman Weld, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)17 (+3) 9 (-1)9 (-1)
Skills Arcana +5, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Eye agate (11 gp). Alexandrite (900 gp). Banded agate (11 gp).


Social Check DCs


Theobald Sutherland, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with blue colored cloaks and clothing, he is not a threatening figure. He wears his red hair up in a very large beehive style do. His violet eyes peer out from beneath his Stetson blue hat.

Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Insane, Ugly, Racist. Bonds: Immigrant, Rich. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Theobald Sutherland, Male Human Sorcerer 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gomory hails from a village terrorized by illithids. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Shy, Impulsive. Bonds: Enemies. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Gomory Shelby, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright white suits and hats. He is bald on top and has large black tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Guard. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miner again; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Fearful, Mundane. Bonds: Poor, Job. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Wymar Walpole, Male Human Cleric 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Just what you see.


Social Check DCs

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