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NPC Generator

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Advanced [show]


Manfred Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a grey and blue robe with the hood down. His auburn hair is braided into rings. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. He worked as a nervous Barrister and found it very stressful. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Manfred Birkenhead, Male Human Aristocrat 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Arcana +4, Stealth +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Wallace, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered hand crossbow and tarnished nunchaku as well. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to end his boredom

Ideals: Fighting, Passionate. Flaws: Insomniac, Mundane. Bonds: Poor. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Percival Wallace, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Thomas Huxley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear white tank tops with brown pants. His brown hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's looking for his big break.

Flaws: Ugly, Insane. Bonds: Poor, Enemies, Adventurer. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Thomas Huxley, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 4 Acid flasks.


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries a battered lance and tarnished warhammer as well. His hair is short and auburn. His eyes are likewise green.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To reunite with his absent mother; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Fighting, Joker, Gifted. Flaws: PTSD. Bonds: Enemies, Family. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Gerard Cornish, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (600 gp). 1 Superior lock. 1 Superior lock.


Social Check DCs


Chad Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black tunic with blue highlights, and long white pants that bunch up around his shoes. His auburn hair is styled in orderly dreadlocks. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Chad's homeland. Chad decided to take the middle way and become a bodyguard. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Immigrant, Adventurer, Guardian. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Chad Hornsby, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Athletics +1, History +4
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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