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Advanced [show]


Robert Atterton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His long silver hair is drawn into a two foot long braid. He has gleaming, smiling blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Glassblower.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Disciplined, Gifted, Optimist. Flaws: Impulsive. Bonds: Job. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Robert Atterton, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3200 sp. Red garnet (40 gp). Chrysoprase (80 gp). Bloodstone (80 gp).


Social Check DCs


Shane Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy silver hair. His brown eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Shane Copeland, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)13 (+1) 13 (+1)17 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp.


Social Check DCs


Gunter Brent, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. His whole body is exceptionally muscular. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Brent, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Alexandrite (1500 gp). Coral (60 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Webley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Layabout. He carries a battered monstrous two handed axe and tarnished greatsword as well. His hair is long and black with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His thin eyebrows rest above his beady gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of drow once and for all.

History: Adelard hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Webley, Male Human Warlock 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 30000 cp. Bloodstone (30 gp). Hematite (15 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). 1 Minor magic item.


Social Check DCs


Diggory Compton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white and curly. His eyes are blue and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Diggory Compton, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Terran, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs

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