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NPC Generator

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Advanced [show]


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Flaws: Fearful. Bonds: Attractive, Adventurer, Military, Job. Occupation: Cook

Voice: Stutters

Attributes [hide]

John Lindsay, Male Human Ranger 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)9 (-1) 10 (+0)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Trym Read, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is cut short. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his mother.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Trym was born on a far western mountains where he grew up under the tutelage of his mother, an expert Engraver. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Read, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Richard Reed, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His chestnut hair is unkempt and raggedy. His brown unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his father. A freak accident while working with his Seamstress father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Richard Reed, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 pp.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in black turtlenecks beneath a blue coat with black slacks. He has styled his white hair well, parting it to the right. His violet eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and to clean up the streets

Ideals: Entrepeneur. Bonds: Guardian, Military, Religious. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Bertram Westcott, Male Human Aristocrat 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Deep blue spinel (1600 gp). Amber (130 gp). Tiger eye turquoise (5 gp). Blue star sapphire (700 gp).


Social Check DCs


Gilbert Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear green tank tops with brown pants. His long black hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family.

Flaws: Ugly. Bonds: Family, Enemies, Nature, Immigrant. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Gilbert Asheton, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Lapis lazuli (6 gp). Freshwater pearl (6 gp). 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Disguise kit.


Social Check DCs

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