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NPC Generator

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Advanced [show]


Gomory Blakeley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Dyer. He has a small bristly mustache and wavy black hair. His blue eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of drow; and many drow want him driven away

Ideals: Optimist. Flaws: Secretive, Disease. Bonds: Attractive, Nature, Enemies. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Gomory Blakeley, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills Arcana +6, Athletics +5
Senses Passive Perception 13
Languages Common, Halfling, Auran, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Diggory Norton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his wide-brimmed tan hat.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Crown-heir profession.

History: He comes from a rich southern family. In his 17th year, his parents were killed by a goblins raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor

Ideals: Fighting. Bonds: Attractive, Job, Rich, Enemies. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Diggory Norton, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 600 gp. Aquamarine (1400 gp). Blue quartz (12 gp). Red spinel (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Alexandre Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His brown hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Flaws: Shy, Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Alexandre Fawcett, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Onyx (70 gp). Alexandrite (1500 gp).


Social Check DCs


Chad Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the west to a Mason, Chad learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and to end his boredom

Ideals: Entrepeneur. Flaws: Insane, Mundane, Fearful. Bonds: Enemies, Job. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Chad Tenley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)9 (-1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a brown shirt with thin tan vertical stripes and brown pants. He has a small bristly mustache and wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Gerald was born on a far southern island where he grew up under the tutelage of his father, an expert Brewer. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Gerald Morton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)19 (+4) 10 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Celestial, Druidic
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. Azurite (6 gp). Hematite (6 gp). Sard (20 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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