Tim Hayden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. He keeps his chestnut hair in a flapper bob. His brown eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy and tries to find solutions quickly.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Gifted, Philantrophist. Flaws: Lazy. Bonds: Adventurer. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 99 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp.
Henry Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has black hair. His amber eyes peer out from beneath his deerstalker black hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His martial abilities were realized during a raid on his village. He became a Armorer soon after.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Rich, Job. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. Peridot (50 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the west, but his parents moved at a very young age to the north. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Has a crush, Immigrant. Occupation: Roofer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 700 gp. Hematite (6 gp). Golden pearl (130 gp). Bloodstone (40 gp). Zircon (40 gp). 1 Minor magic item.
Arnold Shipley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. His hair is chestnut and curly. He has blue eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Poor, Attractive, Enemies, Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 4000 sp.
Gilbert Stansfield, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He carries with him a set of warhammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Attractive, Mentor. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 5 (-3) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 11000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
