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NPC Generator

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Advanced [show]


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He tends to wear a large yellow jacket. His moppish brown hair is in a traditional bowl cut. His eyes are green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Priest, Nicholas learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Extrovert. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Priest

Voice: American accent

Attributes [hide]

Nicholas Copeland, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Raymond Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright grey suits and hats. He has a very tight haircut. He has a dull look in his violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the east. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Athletic, Professionalism. Flaws: Emotional. Bonds: Immigrant, Adventurer, Military. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Raymond Copeland, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ralf Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his spear ready. His moppish silver hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and to be a animal trainer again

Ideals: Fighting, Gifted, Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Ralf Beitz, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Amethyst (90 gp). Violet garnet (1300 gp).


Social Check DCs


Norman Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting brown shirt and pants. He keeps his blonde hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: He was raised in a plains tribe. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Enemies. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Norman Tickle, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 15 (+2)9 (-1)
Skills Arcana +0, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Peter Carlyle, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long brown hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and wants to open a new tavern

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Nature, Job. Occupation: Guard

Voice: French accent

Attributes [hide]

Peter Carlyle, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs

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