Charles Paxton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light white in addition to tight pants. His white hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Guard again.
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Religious, Mentor. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Ashton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. His blonde hair is thinning but still full. His green eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.
History: Guy was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Persistence. Flaws: Shy, Addict. Bonds: Job. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Sard (30 gp). Amethyst (150 gp). Freshwater pearl (15 gp).
Alex Harper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. His red hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion
Flaws: Impulsive. Bonds: Job, Nature, Adventurer, Debt. Occupation: Armorer
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Solid gold idol (900 gp). Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Everburning torch.
Rolf Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He sports a long brown beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle.
Ideals: Logical. Flaws: Depressed. Bonds: Poor, Attractive, Mentor. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a hunchback. His hair is short and black. His eyes are hazel and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Ugly, Selfish. Bonds: Adventurer, Nature, Enemies. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
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