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NPC Generator

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Advanced [show]


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears red trousers with white and black striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Anselm hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Enemies, Poor. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Anselm Benson, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair up. He has several tiny amber earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he is greedy

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Norman Colton, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 4 (-3)12 (+1)
Skills Medicine +0, Survival +0
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white shirt with thin tan vertical stripes and white pants. He keeps his silver hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Blacksmith. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a desert tribe. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Anselm Gracey, Male Human Cleric 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)9 (-1) 14 (+2)10 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is still thick. His hazel eyes dart from person to person.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.

Motivation: He seems to be bored by most things; and a deep hatred of dire rats

Flaws: Secretive, Mundane. Bonds: Rich, Enemies, Job. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Lance Wilberforce, Male Human Sorcerer 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp. Blue star sapphire (1500 gp). Banded agate (12 gp). Hematite (12 gp). Peridot (50 gp).


Social Check DCs


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a pastel costume with the symbols of the four houses of cards on his torso. His red hair is smooth and relatively long. His eyes are likewise brown. His teeth are white and perfect.

Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He now owns his own business.

Motivation: He's in love; and he has a crush on the local roofer

Flaws: Secretive, Disease. Bonds: Attractive, Has a crush, Job. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rolf Staurheim, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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