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NPC Generator

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Advanced [show]


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is unkempt and raggedy. His eyes are a pleasant green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Poor, Mentor. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Guy Marleigh, Male Human Wizard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Solid gold idol (1200 gp). Silver comb with moonstones (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp).


Social Check DCs


Roland Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His long silver hair is drawn into a two foot long braid. His eyes are hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Roland hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Religious. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Roland Cotton, Male Human Druid 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1400 gp. White pearl (70 gp). Tiger eye turquoise (9 gp). Iolite (80 gp). Malachite (9 gp). Carnelian (80 gp). Chrysoberyl (70 gp). Hematite (9 gp).


Social Check DCs


Roland Willoughby, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. His blonde hair is matted, messy, and big. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the large cave and found the beat up shield and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roland Willoughby, Male Human Aristocrat 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +6, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears bulky pastel painted plate armor. With bright silver hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Trym Harper, Male Human Barbarian 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 80 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 17 (+3)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 150 pp. Fire opal (1600 gp). Star rose quartz (80 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Atherton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has moderate length chestnut hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. A freak accident while working with his Shoemaker father left him crippled. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Flaws: Ugly, Antagonistic, Disease. Bonds: Nature, Enemies. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Alex Atherton, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)7 (-2) 15 (+2)12 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 12000 cp.


Social Check DCs

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