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NPC Generator

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Advanced [show]


Patrick Reed, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his whip always slung over his shoulder. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small forest village. He struck it rich when he found rare goods in large quantities. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Patrick Reed, Male Human Druid 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)7 (-2) 10 (+0)11 (+0)
Skills Religion +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp. Citrine (30 gp).


Social Check DCs


Charles Ashton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man usually wears his grey robe and has his sai always slung over his shoulder. His red hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Shepherd, but he got bored and became a Soapmaker. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Job, Slave. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Charles Ashton, Male Human Paladin 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 7 (-2)15 (+2)
Skills Animal Handling +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 14000 cp.


Social Check DCs


Dustin Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Poor, Has a crush. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Dustin Brandon, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Gomory Milton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, his parents were killed by a orcs raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Gomory Milton, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kody Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is white and curly. His eyes are hazel and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Kody was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Mentor. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Kody Chester, Male Human Commoner 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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