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Charles York, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. He wears his hair in dreadlocks. His ears are large.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born into a rich family. After coming to the age of reason, Charles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Enemies, Rich. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Charles York, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 17000 sp. White pearl (130 gp). Rich purple corundum (800 gp). Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


Randal Stapleton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his tan robe and has his hammer always slung over his shoulder. His red hair is still thick. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Randal studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He has worked as a Beggar like his father before him.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur, Gifted. Bonds: Job, Religious. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Randal Stapleton, Male Human Warlock 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Full Plate. 1 Full Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Peter Carlyle, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is wearing colorful clothing, dressed as a Beggar. His right hand appears badly burned and disfigured. His head has been shaved. He is baby faced.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: Peter was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by giants. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away; and to be a barrister again

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Enemies, Job. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Carlyle, Male Human Monk 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)5 (-3) 14 (+2)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Lance Kenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His red hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Servant business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Lance Kenley, Male Human Warlock 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs


Heward Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered flail and tarnished greataxe as well. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Heward Hadlee, Male Human Paladin 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. Blue star sapphire (800 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs

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