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NPC Generator

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Advanced [show]


Roland Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Roland Staurheim, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 40000 cp. Fire opal (1400 gp). Onyx (20 gp). Red-brown spinel (130 gp).


Social Check DCs


Manfred Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Weaver.

Motivation: To unite with his brother; and to be a courier again

Ideals: Professionalism. Bonds: Attractive, Slave, Job, Family. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Manfred Hornsby, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 49 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills History +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Randal Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy red hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Disease. Bonds: Attractive, Guardian, Job. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Kendal, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 40 pp. Alexandrite (900 gp). Alexandrite (900 gp). Brown-green garnet (40 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Frederick Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his red hair well, parting it to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Religious. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Frederick Wallace, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 5 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright tan suits and hats. His long blonde hair is drawn into a two foot long braid. His eyes are likewise violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly, Secretive, Impulsive. Bonds: Family, Job, Adventurer. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Bertram Marlee, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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