Charles Dayton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer, In love. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Tim Compton, Male Human [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. He keeps his long golden hair kept up in a rat tail. His gray eyes peer out from beneath his deerstalker white hat.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in crossbow use. He has built up a small fortune and can afford his own way.
Motivation: Many giants want him driven away; and revenge
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Enemies, Rich. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 14 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 5 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1000 gp. Golden yellow topaz (400 gp). Pink pearl (140 gp). Aquamarine (400 gp). Rhodochrosite (14 gp). Lapis lazuli (14 gp).
Randal Chatham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an entirely black suit with grey socks and a vest with buckled shoes. He wears his golden hair down. His face is scarred and worn.
Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to unite with his sister
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Hedonist, Shy. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 11000 cp.
Randal Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He wears his brown hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He comes from a rich eastern family. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Opinionated. Bonds: Attractive, In love, Rich, Job, Adventurer. Occupation: Blacksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp. 1 Chain shirt. 1 Half-Plate.
Don Hale, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He keeps his auburn hair in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: Don was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Golden yellow topaz (500 gp). Blue quartz (7 gp).
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